A hands-on, wellness programme for schools
wanting healthy & active students.

Win a trip to NASA, Silicon Valley or Outward Bound
Planet Kaha Healthy Students

Planet Kaha is a programme designed by Catch Fitness to help more students to be more active and healthier.

The programme is multi-layered with motivational nudges designed specifically to help students who struggle to engage in healthy activity.  In particular,  those that are unfit, non-competitive and/or the non-sporty types, those that are yet to see the connection between physical activity and academic performance, mood and energy as well those that research tells us are not engaging in as much activity as other students, namely females, those from lower-socio economic backgrounds and ethnic minority groups.

The programme is recommended for students aged 11 and older but with a little more support from teachers or parents can be an excellent solution for younger students too.

It offers awesome value too from just $60 plus gst, for rolling out to an unlimited number of students at your school.

Kaha means strong in Māori. 

How it works

Students are given Missions, like travelling to other planets and saving the world.

To prepare for Missions students are required to do
hands on, real life, no iPad needed, healthy tasks.

There are currently 8 Missions all up, containing a total of 200 tasks.

Each Mission has 25 healthy F.A.B. tasks
Fuel – Activity – Brain


These tasks involve taking a look at eating habits and lifestyle choices. Students are challenged to grow their own food, record their nutritional intake and get more of the good stuff into them.


By far the majority of the tasks these are all movement based. They will challenge cardiovascular fitness, strength, flexibility, power, agility, balance, dexterity and endurance.


These tasks will have students look at their stress levels and sleep patterns, solve problems and think about their health and their future as well as that of their community!

  • Students choose 15 tasks.
  • Teachers verify a student’s successful efforts by signing a student’s worksheet.
  • Students earn points for each task they complete which adds up to reward them with virtual cool stuff.
  • If students complete a Mission teachers can also choose to give them a certificate, stickers, ticket to Planet Kaha, a 3D print file for a key ring or one of our other acknowledgments.
  • View more task samples here.

12 benefits of the programme

1.  Low cost

The programme can be purchased for just $60, per school and rolled out to an unlimited number of students at that school!

Most of the 200 tasks are zero or low cost to roll out too.

The Portal Passes are just $5 per student should the school wish to purchase them, but they are optional extras, not necessary to roll out the programme and not mentioned to students unless schools want them mentioned.  10% of all Portal Passes supports lower decile school students to access the Portal.

2.  Super easy to roll out 

Knowing that teachers have a heavy workload already we’re dedicated to making  the programme roll out as easily as possible for them.

Neither teachers or students need to log into a computer every time they want to do a task, indeed neither ever need to!

At no extra charge, you can also phone us anytime. If we’re in your region we can call in and meet up with staff and if we’re not, we can be available via live webinars.

3. Choice

Choice is a key piece in the jigsaw of motivation and we provide just the right amount for students.  Not too much to be overwhelming and not too little to exclude any students from completing a Mission.    The end result is that students can choose their own path to Mission success matching their personality types, fitness levels and capabilities, the extent to which they want to sweat, and, especially important for those in their final years of study, the time they have available.

4.  Process focused

Especially in the earlier Missions, we reward task completion over the attainment of any other specific results.   As an example, students may be challenged to measure their recovering heart rate after exercise.  Whether the recovery heart rate is ‘optimal’ is not relevant.  They pass simply by measuring it.  In later Missions, students are nudged more often into achieving results which fall within healthy parameters, but there are still plenty of tasks that are passed by simply completing them.

With every task achieved, students score points that reward them with virtual prizes. Even if they never complete a full Mission a student may end up with more virtual prizes and badges than others who do complete the Missions.

5.  Solo options

The students can complete many of the tasks in groups or solo at school or at home. In this way we hope it is more achievable by those who struggle with team sports or group activities as well as those with a heavy study load.

6.  Educational 

Over the course of the Missions the aim is for students to gain an understanding and appreciation of…

  • the flow on benefits of physical activity particularly on cognitive abilities, mood, sleep and energy levels
  • how being physically active and healthy can benefit not just ourselves, but also the people we work, live and socialize with.
  • the importance of sharing knowledge and resources with our family, friends and community i.e. recognizing the value of building strong communities and the role we can play in that
  • the health services and opportunities available in the local community
  • the activities and language of different cultures

7.  Real and virtual prizes

The big prize of a trip to NASA, the tech giants in Silicon Valley or Outward Bound is drawn, at random, from students who complete 15 tasks from Mission 1. For every 15 tasks they do in other Missions they get another entry. This is key.  A student doesn’t have to be the ‘best’ to win the biggest prize there is.

The big prize sparks curiosity. It helps create talk and excitement.  As we explain in ‘our principles’ these elements alone can be really helpful when it comes to getting people engaged in activities and across the finish line.

The prizes don’t mean we are not built on intrinsic motivators and that we don’t reward each step along the way, because we are and we do.  Prizes mean we recognize the need for huge excitement as well and the opportunity they provide as a gateway to discovering intrinsic motivation.

If for any schools are not as keen on the big, exciting prizes as we are, they can leave mention of them out of the resource material and posters.

8.  Accountability

Requiring robust evidence is what makes the game work in those hard to reach places.  It makes actually doing the tasks more likely and achieving the Missions more respected.  We’ve put quite a bit of emphasis on this aspect of the game.

9.  Student and school input

  1. H.A.C.K. is our Healthy Action Council of Kids to look at the big issues around improving kids activity levels.
  2. Students have the opportunity to design tasks and Missions.
  3. Teachers, parents and students are all are encouraged to provide feedback and ideas throughout.

10.  Adaptable

Teachers can choose the time frame in which students need to complete Missions to match their situation.   They may for example give students one day to do as many tasks as possible, or have students do one task a week during schools hours, or do one task a fortnight during school time and one a fortnight at home.

While the resources come ready to roll, teachers can also veto tasks, decide on the types of rewards will be used and on what posters will go up.

11.  Helping get kids excited

Help get engagement from the get go by choosing posters from our collection to pop around the school grounds before the programme kicks off.

Every task is also incorporated into an adventurous Mission story, where students play the lead role and let’s not forget, there is a chance to win a hugely awesome trip!

12.  We’re built on success

More than 3000 participants took part in our previous challenge. We ran it 15 times with great results. 97 percent of the feedback confirmed our success and 99 percent recommended it.

We’ve taken the winning principles of that challenge, refined them, added to them and creatively put them together here. You can read more about us here.

Check out the graphs below to see the improvements across a whole host of useful health and lifestyle aspects.*

Healthy challenge improvements
Healthy challenge improvements graph

What we don’t do

  • This programme won’t be the whole solution for your environment.  We are a piece in the jigsaw designed to help tackle youth activity levels and health in a new way.
  • We are independent. NASA, the tech giants in Silicon Valley, Outward Bound nor any other businesses we mention have gifted us prizes or paid us to include mention of them. All our prizes are purchased by ourselves.
  • We do not prescribe a ‘trendy’ way of eating or exercising.  We introduce students to a huge buffet of mainstream healthy tasks.

Check whether our principles align with yours on the ‘About Us’ page and Mission page.

Make a case for a programme at your school with our recommended guidelines, insights and research

Want to know more?

 Register below if you would like your students to be part of the 2019 trial or to be notified of our official launch.