To build strength of self and strength of community through active, hands on challenges!
The Planet Kaha programme is now available in 230 schools in Canterbury, NZ.
How it works
Students are provided with missions, like travelling to other planets and saving the world!
To prepare for missions students choose hands on, real life, no iPad needed, F.A.B (Fuel, Active, Brain) tasks. These are primarily physical, functional, day to day activities, using very little ‘equipment’ or technology and all flavoured with a survival theme. The usefulness of each task is explained with ‘fascinating facts’ and incorporated into a fantasy story with a giant yonga (Noongar for kangaroo) and Sterk (Afrikaans for strong) the lion, and in which the kids play the hero! Kaha by the way, means strong in Māori.
Check out the other winning features below and download a free sample.
Each mission contains 20 F.A.B. challenges
Students choose any 12 to complete a mission
These challenges involve taking a look at eating habits and lifestyle choices. Students are challenged to eat more fruit and veges, stay hydrated and get enough sleep.
The majority of the challenges are movement based addressing cardiovascular fitness, strength, flexibility, power, agility, balance, dexterity and endurance.
These challenges look at ways to improve cognitive skills and stress levels, solve problems and plan a healthy future for themselves and others.
Roll out Mission 1 and 2 to an unlimited number of students at your school for $99!
Put the missions into your school’s online portal, or print each manual off, designed for black and white double-sided printing A5 booklet at $1- $2 each!
This low cost makes it perfect to give kids to take home, especially at times and in events when they may not be able to access the school portal/internet etc.
Most of the challenges also utilize readily accessible items, that would be found around the house and easily gathered for the school environment.
Easy to roll out
We appreciate that teachers already have a heavy workload and accordingly have made the programme easy to roll out, by any teacher, and parents.
We also designed it to be a technologically glitch-free, hands-on, time-away-from-your-screens type of programme. In rare instances, there are activities which utilise apps or computers, but there are heaps of screen-free alternative challenges.
Plenty of choice
Students can choose challenges based on their personality type, fitness level and capabilities, their likes and their dislikes, the time they have available etc. Options are also available for those who are injured, or have limited use of their legs and/or who use wheelchairs.
Students can complete many of the challenges solo and at home as an alternative to doing in groups and at school .
Rewarding of action
Every challenge completed score points, even if the student never completes a Mission. These add up to reward students with information loaded certificates, advising them how they have done, as well as virtual prizes. Students needn’t complete one Mission in order to do challenges from other Missions which may be worth more points! It all adds to the excitement and best of all, to the enticement of doing of more challenges.
The Planet Kaha programme is designed to help children and teenagers be more prepared for dealing with natural disasters, emergencies, illness and injury. It will also help many to be fitter and healthier and provide them with an understanding and appreciation of the…
- benefits of physical activity on cognitive abilities, mood, sleep, fitness and energy levels.
- value of building ‘strong’ communities and the role they can play in helping that happen.
- health and activity services and opportunities available in the local community.
- physical activities, foods and words from different cultures.
Requiring students to provide evidence to their teachers of having successfully completed challenges is a key piece in ensuring kids complete tasks, stay motivated and appreciate their achievements.
Each challenge is weaved into a sci-fi story where the kids themselves are the main character. The stories include fictitious survival situations built on real life scenarios. Each challenge they have achieved in real life, gives them a leg up inside of the story. If they didn’t achieve it, they cross it out as an option.
The Mission 1 story is available for free from March 1st 2020, and Mission 2 from June 1st
The game is not dependent on using the full stories if you’re not keen on using them but we think you will love them! Check out the excerpt of the story here.
In 2020 we launch The S.H.A.C. – The Students Healthy Action Council, to look at how to improve activity levels and fitness from the perspective of the students themselves. Students also get the opportunity to design their own challenges and Missions and to become Planet Kaha famous as we roll a selection of their ideas out to other students.
Adaptable time frames, location, tasks
Teachers can choose: – 1) how long students have to complete Missions – one day, one week, one term or the whole year, 2) the time when challenges are done – during schools hours, for homework or on school camp, and 3) to remove/veto any challenges for any reason, knowing there will still be lots remaining for students to choose from.
Included are award certificates and a choice of posters, as well as a Teacher’s Guides and Student Mission Manuals, with options to have fully printed our end or yours, or provided to you digitally through your own school portal. Plus there’s a free 3D print file of the Planet Kaha key ring logo, as well optional prizes to purchase like stickers and t-shirts.
This programme has been reviewed by and had much clever input from teachers, parents and kids, award winning registered exercise professionals, exercise scientists, dietitians, degree qualified nutritionists, therapists (including a clinical psychologist and registered psychotherapy practitioner), university lecturers, physical education graduates and writers of children books.
We’re not an app.
We purposefully designed a technologically glitch-free, hands-on, time-away-from-your-screens type of programme. In rare instances, there are activities which utilise apps or computers, but there are heaps of screen-free alternative challenges.
Lots of ideas lend themselves well to being an app and in the future more things will but at the moment, to ensure equitable access, minimal increase in teacher workload and maximum adherence for student involvement, we’ve opted to not appify this very hands on, in the field programme.
You can read about some of the problems others have incurred in the appification of physical activity programmes on our Research & Insights page or just think about when you last had a great bike ride, snowboarded down a mountain, swam with dolphins, hiked up the top of a mountain. No app could have replaced how you felt and that’s more the type of feeling we’re chasing.
Motivation and adherence principles sometimes work best outside of the confines of an app, and after chatting with teachers, this we believe, is most definitely one of those occasions.
We’re built on success!
More than 3000 participants took part in our previous health and fitness challenge. 97 percent of the feedback we received advised us that entrants regarded themselves as successful and 99 percent recommended it. We ran it for 10 years before developing a youth programme using some of its key winning principles.
Check out the graphs below to see the improvements across a whole host of useful health and lifestyle aspects.
Buy Mission 1 & 2 – $99
Download immediately. Print off or share online with all the students at your school.
- Student’s Mission Manual 1 & 2
- Crammed with 40 activities
- Teacher’s guides
- Award certificates
- 12 x optional posters
- NEW: Mission 1 & 2 confidential briefs.
Includes a free $35 registration into the School Challenge and your school’s chance to win stuff.
Prefer us to do the printing?
Delivery options available for NZ and Australia – just email firstname.lastname@example.org for prices.